Bounty: Paq, Fleeting Filcher // Bounty Rules Double-Sided Token
[Outlaws of Thunder Junction Commander Tokens ]

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    Set: Outlaws of Thunder Junction Commander Tokens
    Type: Token
    Rarity: Common
    At the beginning of your end step, if there are four or more card types among cards in your graveyard, collect your reward.

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    Bounty Rules

    WANTED!

    BEFORE THE GAME, SHUFFLE AT LEAST 6 UNIQUE BOUNTY CARDS INTO A FACE-DOWN PILE.


    AS THE STARTING PLAYER'S THIRD TURN BEGINS, REVEAL THE TOP BOUNTY CARD.


    CLAIM THE REVEALED BOUNTY DURING YOUR TURN AND COLLECT YOUR REWARD!


    AS EACH TURN BEGINS, IF NO BOUNTY IS BEING OFFERED, REVEAL THE NEXT ONE. IF THE PILE IS EMPTY, SHUFFLE ALL CLAIMED BOUNTIES TO RESTOCK.


    IF THE BOUNTY WENT UNCLAIMED LAST TURN, INCREASE ITS REWARD TO THE NEXT LEVEL.

    REWARDS

    1 CREATE A TREASURE TOKEN.


    2 CREATE TWO TREASURE TOKENS.


    3 CREATE TWO TREASURE TOKENS OR DRAW A CARD.


    4 (MAX) CREATE TWO TREASURE TOKENS AND DRAW A CARD.
    Wanted! Before the game, shuffle at least 6 unique bounty cards into a face-down pile. As the starting player's third turn begins, reveal the top bounty card. Claim the revealed bounty during your turn and collect your reward! As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock If the bounty went unclaimed last turn, increase its reward to the next level. Rewards 1 Create a Treasure token 2 Create two Treasure tokens 3 Create two Treasure tokens *or* draw a card 4 (Max) Create two Treasure tokens *and* draw a card.

    Non Foil Prices

    Near Mint - $0.20
    Lightly Played - $0.20
    Moderately Played - $0.20
    Heavily Played - $0.10
    Damaged - $0.10
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